TheSimRacingStewards
Incident Verdict Tool
Professional • Neutral • Precedent-backed • v2.0
Video URL or Reddit Post (optional)
Series / Game *
— Choose series/game —
Formula 1 (F1 2xxx / Codemasters)
Gran Turismo 7
iRacing
Assetto Corsa Competizione (ACC / LFM)
NASCAR / Oval Racing
Forza Motorsport
rFactor 2
Dirt / Rallycross
BeamNG.drive
Other / League-Specific Rules
Incident Type *
— Choose incident type —
Divebomb / Late lunge
Weave / Block / Defending move
Unsafe rejoin
Vortex of Danger
Netcode / Lag / Teleport
Used as a barrier / Squeeze
Pit-lane incident
Start-line chaos / T1 pile-up
Intentional wreck / Revenge
Racing incident (no fault)
Crowd-strike / Accordion effect
Blocking while being lapped
Blue-flag violation / Ignoring blue flags
Brake test
Brake check
Cutting the track / Track limits abuse
False start / Jump start
Illegal overtake under SC/VSC/FCY
Move under braking
Over-aggressive defense (2+ moves)
Punt / Rear-end under braking
Re-entry after off-track (gaining advantage)
Side-by-side contact mid-corner
Track rejoin blocking racing line
Unsportsmanlike conduct / Chat abuse
Wrong way / Ghosting violation
DRS Zone Overtake Gone Wrong
Track Limits Abuse in Monaco / Tight Corners
First Lap Formation Lap Violation
Pit Lane Speeding / Unsafe Release
Undercut / Overcut Gone Wrong
Wall Ride / Rebound into Traffic
Bump and Run / Rubbin' is Racin'
Drafting / Aero Push Gone Wrong
Pack Racing Chaos / Big One
Three-Wide / Four-Wide Incident
Car A (e.g. Red/White Ferrari - usually Overtaking Car)
Car B (defending)
Steward Notes (optional but helps accuracy)
Generate Professional Verdict